Gamification

gamification-word-cloudImage source:www.greenbookblog.org

What is Gamification?
Wikipedia definition – Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.

What techniques can we use, to gamify e-learning?
Points
Levels
Badge/Rewards
Collect resources
Avatars
Quests/Missions
Leader board

An example of using badges is Mozilla’s open badge infrastructure Each badge shows the issuer, when it was issued and under what criteria. Clicking the badge leads to underlying data, such as test score and which questions the learner got wrong or examples of assignments completed.

Would you rather have a degree in animation from a university or a badge from Disney Pixar

Displaying badges – what happens when you earn a badge?
One LMS provider Totora, has the feature to display badges achieved, after completing learning activities. Once a learner has achieved a badge, they are notified and it appears in the ‘my badges’ area of their profile on the LMS.

Here’s an example mission turfgrass, the aim is to collect resources, the learner is part of a mission and hopefully will achieve satisfaction from completing the course.

This gave me inspiration for my gamified e-learning course, please refer to previous post on 9th August to see my example screens.

Examples of game elements

farmvilleLevelling up in Farmville

angry birdsPoints progression in Angry Birds

foursquareBadges in Foursquare

nikeLeader boards and game like analytics in Nike+

Useful Resources
Jane McGonigal: Gaming can make a better world

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